JUtils
A unity utilities library
JUtils.StateMachine Member List

This is the complete list of members for JUtils.StateMachine, including all inherited members.

Activate([CanBeNull] StateData data=null)JUtils.StateMachineinline
ActiveUpdate()JUtils.State< T1, T2, T3 >inlineprotectedvirtual
AddToQueue([NotNull] State state, [CanBeNull] StateData data, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T >([CanBeNull] StateData data, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T >(T state, bool queueFist=false)JUtils.StateMachineinline
AddToQueue< T >(bool queueFist=false)JUtils.StateMachineinline
AddToQueue< T >(StateRef< T > stateRef, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T, T1 >(T state, T1 arg1, bool queueFist=false)JUtils.StateMachineinline
AddToQueue< T, T1 >(T1 arg1, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T, T1 >(StateRef< T > stateRef, T1 arg1, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T, T1, T2 >(T state, T1 arg1, T2 arg2, bool queueFist=false)JUtils.StateMachineinline
AddToQueue< T, T1, T2 >(T1 arg1, T2 arg2, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T, T1, T2 >(StateRef< T > stateRef, T1 arg1, T2 arg2, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T, T1, T2, T3 >(T state, T1 arg1, T2 arg2, T3 arg3, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T, T1, T2, T3 >(T1 arg1, T2 arg2, T3 arg3, bool queueFirst=false)JUtils.StateMachineinline
AddToQueue< T, T1, T2, T3 >(StateRef< T > stateRef, T1 arg1, T2 arg2, T3 arg3, bool queueFirst=false)JUtils.StateMachineinline
Awake()JUtils.StateMachineinlineprotectedvirtual
ClearQueue()JUtils.StateMachineinline
ContinueQueue()JUtils.StateMachineinline
currentStateJUtils.StateMachineprotected
Deactivate()JUtils.StateMachineinline
FindState< T >()JUtils.StateMachineinline
GoToState([NotNull] State state, [CanBeNull] StateData data)JUtils.StateMachineinline
GoToState(State state)JUtils.StateMachineinline
GoToState< T >([CanBeNull] StateData data)JUtils.StateMachineinline
GoToState< T >()JUtils.StateMachineinline
GoToState< T >(StateRef< T > stateRef)JUtils.StateMachineinline
GoToState< T, T1 >(T state, T1 arg1)JUtils.StateMachineinline
GoToState< T, T1 >(T1 arg1)JUtils.StateMachineinline
GoToState< T, T1 >(StateRef< T > stateRef, T1 arg1)JUtils.StateMachineinline
GoToState< T, T1, T2 >(T state, T1 arg1, T2 arg2)JUtils.StateMachineinline
GoToState< T, T1, T2 >(T1 arg1, T2 arg2)JUtils.StateMachineinline
GoToState< T, T1, T2 >(StateRef< T > stateRef, T1 arg1, T2 arg2)JUtils.StateMachineinline
GoToState< T, T1, T2, T3 >(T state, T1 arg1, T2 arg2, T3 arg3)JUtils.StateMachineinline
GoToState< T, T1, T2, T3 >(T1 arg1, T2 arg2, T3 arg3)JUtils.StateMachineinline
GoToState< T, T1, T2, T3 >(StateRef< T > stateRef, T1 arg1, T2 arg2, T3 arg3)JUtils.StateMachineinline
hasActiveStateJUtils.StateMachine
isActivatingJUtils.State< T1, T2, T3 >
isActiveJUtils.State< T1, T2, T3 >
isDeactivatingJUtils.State< T1, T2, T3 >
isQueueEmptyJUtils.StateMachine
isQueueFilledJUtils.StateMachine
OnActivate()JUtils.State< T1, T2, T3 >protectedpure virtual
OnActivate()JUtils.State< T1, T2, T3 >inlineprotected
OnActivate(T param)JUtils.State< T1, T2, T3 >protectedpure virtual
OnActivate()JUtils.State< T1, T2, T3 >inlineprotected
OnActivate(T1 param1, T2 param2)JUtils.State< T1, T2, T3 >protectedpure virtual
OnActivate()JUtils.State< T1, T2, T3 >inlineprotected
OnActivate(T1 param1, T2 param2, T3 param3)JUtils.State< T1, T2, T3 >protectedpure virtual
OnDeactivate()JUtils.State< T1, T2, T3 >protectedpure virtual
OnNoState()JUtils.StateMachineprotectedpure virtual
onStateActivateJUtils.State< T1, T2, T3 >
onStateChangedJUtils.StateMachine
onStateDeactivateJUtils.State< T1, T2, T3 >
OnValidate()JUtils.StateMachineinlineprotectedvirtual
Ref< T >()JUtils.State< T1, T2, T3 >inlineprotected
Reset()JUtils.StateMachineinlineprotectedvirtual
Start()JUtils.StateMachineinlineprotectedvirtual
stateDataJUtils.State< T1, T2, T3 >protected
stateMachineJUtils.StateMachine
stateQueueJUtils.StateMachineprotected
timeInStateJUtils.State< T1, T2, T3 >
TryFindState< T >(out T state)JUtils.StateMachineinline
unscaledTimeInStateJUtils.State< T1, T2, T3 >
Update()JUtils.State< T1, T2, T3 >inlineprotectedvirtual