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static Vector3 | With (this Vector3 self, float? x=null, float? y=null, float? z=null) |
| Set a specific value of the vector More...
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static Vector3 | Add (this Vector3 self, float? x=null, float? y=null, float? z=null) |
| add to a specific value of the vector More...
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static Vector3 | ClampMagnitude (this Vector3 self, float maxForce) |
| Set a specific value of the vector More...
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static Vector3 | Closest (this Vector3 self, Vector3 a, Vector3 b) |
| Get the closest vector from self More...
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static Vector2 | XZToVector2 (this Vector3 self) |
| Round the Vector3 More...
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static Vector3 | Round (this Vector3 self) |
| Round the Vector3 More...
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static Vector3 | Floor (this Vector3 self) |
| Floor the Vector3 More...
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static Vector3 | Divide (this Vector3 self, Vector3 other) |
| Divide the Vector3 by a scalar More...
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static Vector3 | Multiply (this Vector3 self, Vector3 other) |
| Multiply the Vector3 by a scalar More...
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static Vector3 | Positive (this Vector3 self) |
| Return the vector with absolute values More...
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static Vector3 | Negative (this Vector3 self) |
| Return the vector with negative values More...
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◆ Add()
static Vector3 JUtils.Vector3Extensions.Add |
( |
this Vector3 |
self, |
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float? |
x = null , |
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float? |
y = null , |
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float? |
z = null |
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) |
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inlinestatic |
add to a specific value of the vector
◆ ClampMagnitude()
static Vector3 JUtils.Vector3Extensions.ClampMagnitude |
( |
this Vector3 |
self, |
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float |
maxForce |
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) |
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inlinestatic |
Set a specific value of the vector
◆ Closest()
static Vector3 JUtils.Vector3Extensions.Closest |
( |
this Vector3 |
self, |
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Vector3 |
a, |
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Vector3 |
b |
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) |
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inlinestatic |
Get the closest vector from self
- Parameters
-
a | The first target to check |
">
<param name="b">The second target to check
- Returns
- The closest vector
◆ Divide()
static Vector3 JUtils.Vector3Extensions.Divide |
( |
this Vector3 |
self, |
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Vector3 |
other |
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) |
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inlinestatic |
Divide the Vector3 by a scalar
◆ Floor()
static Vector3 JUtils.Vector3Extensions.Floor |
( |
this Vector3 |
self | ) |
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inlinestatic |
Floor the Vector3
- Returns
- The rounded position
◆ Multiply()
static Vector3 JUtils.Vector3Extensions.Multiply |
( |
this Vector3 |
self, |
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Vector3 |
other |
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) |
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inlinestatic |
Multiply the Vector3 by a scalar
◆ Negative()
static Vector3 JUtils.Vector3Extensions.Negative |
( |
this Vector3 |
self | ) |
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inlinestatic |
Return the vector with negative values
- Returns
- The negative position
◆ Positive()
static Vector3 JUtils.Vector3Extensions.Positive |
( |
this Vector3 |
self | ) |
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inlinestatic |
Return the vector with absolute values
- Returns
- The absolute position
◆ Round()
static Vector3 JUtils.Vector3Extensions.Round |
( |
this Vector3 |
self | ) |
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inlinestatic |
Round the Vector3
- Returns
- The rounded position
◆ With()
static Vector3 JUtils.Vector3Extensions.With |
( |
this Vector3 |
self, |
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float? |
x = null , |
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float? |
y = null , |
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float? |
z = null |
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) |
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inlinestatic |
Set a specific value of the vector
◆ XZToVector2()
static Vector2 JUtils.Vector3Extensions.XZToVector2 |
( |
this Vector3 |
self | ) |
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inlinestatic |
Round the Vector3
- Returns
- The rounded position
The documentation for this class was generated from the following file: